You can buy a vehicle you want from the Showroom and improve its performance to your liking by investing in it. You’ll be able to customize your racers to an extent as well as the vehicles you purchase through in-game currency. There is a good amount of customization in this game, however. The game wants you firmly in place of the racing tack and even automatically adjusts your position if you head in the direction it doesn’t want you to forgoing realism. There are no glorious crashes of destruction here despite what you may expect from racing in such a crowded track. That’s not even mentioning that hitting the edge of a race track suddenly turns your 4,000-pound vehicle into a glorified bumper car. Pair that up with competing against 15 or more other cars, NASCAR Heat feels almost liberating in comparison. Because Project Cars 3 feels almost suffocating due to its incredibly narrow maps and sharper turns. I take back what I said about NASCAR Heat 5 feeling cramped. ![]() Even with the driving assist it offered in the game, I had a hard time getting into Project Cars 3 in contrast with my experience in NASCAR Heat. The controls felt rough and difficult to feel comfortable with. There was never a time when I felt that learning what Project 3 has to offer was fun. While this helps ease you into the driving of this game, you pretty much have to figure out everything for yourself. The closest you’ll get to is Custom Event where you can set up a race on your own terms. To start with, there isn’t a training mode. And I have to say, moving into this territory of gaming, there’s a bit of a difficult learning curve that Project Cars 3 didn’t really help immerse me in. So I’m relatively new, not just to the racing genre but to the Project Cars franchise as a whole. ![]() I have to be honest, I’ve never played any of the previous Project Cars.
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